Monday, March 22, 2010

New Turn In Design

After several successful tests of backburner in conjunction with 3DS Max it was clear that the goal of creating a render farm was not only possible but within my grasp. However, after a long meeting with Dan (a specialist with the setup of the network at ACE) and Mark (my mentor) it became clear that a separate dedicated render farm was not neccissary. By utilizing the power of all the computers at the disposal of the ACE Academy it is possible to replicate the same results by quantity rather than quality specialized systems. Backburner can use any computer with 3DS Max installed and Backburner running so simply by sending a render in chuncks (bucket rendering) to other computers at ace we could cut the render time to a fraction of the original proccess. However, when I tested this with a small setup of five computers working together I found that it took more time to send and recive the files that would be proccessed than it would to just render the whole picture on the single computer. This was due to the fact that the wireless g pipeline was only 54mbps maximum and shared by many others in the school at the same time. In order to make the speed instantanious and utilize all of our resources to the fullest extent it was proposed that a gigabit switch could be utilized to phisically link all the potential render computers so that transfer speeds would not slow the overal process.